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Explanations for the Touchscreen example on Dronebot Workshop.

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(@txnathan)
Member
Joined: 4 years ago
Posts: 4
Topic starter  

Hi All,

I have put together the example done on the workshop for the three button TFT to control 3 LEDs.  I modified it to include an HC 12 and now I can control 3 LEDs remotely which is my goal.  However I do not really understand the code for setting up the buttons and determining if they have been pressed.  I want to customize the UI on my project.  I was able to figure out how to make the three buttons in a single column rather than a single row but when I did that, I lost the text that went with them and they no longer work.  I am hoping someone can point me to a well documented example of what each line in a button set up and control sketch looks like.

 

Thanks for any help

Nathan


   
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(@zeferby)
Member
Joined: 5 years ago
Posts: 355
 

Hi @txnathan, could you post some code sample and/or links ?

Not sure what to search for, right now.

Eric


   
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(@txnathan)
Member
Joined: 4 years ago
Posts: 4
Topic starter  

Hey there,

 

I hope its ok to post the whole thing....

Specifically these sections are confusing me:

 

pinMode(XM, OUTPUT);
pinMode(YP, OUTPUT);


// There is a minimum pressure that is consider valid
// Pressure of 0 means no pressing

if (p.z > MINPRESSURE && p.z < MAXPRESSURE)
{

p.x = p.x + p.y;
p.y = p.x - p.y;
p.x = p.x - p.y;
p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);
p.y = tft.height() - (map(p.y, TS_MINY, TS_MAXY, tft.height(), 0));

 

and this one:

// Define button array object
Adafruit_GFX_Button buttons[3];

// Define arrays with button text and colors
char buttonlabels[3][1] = {"Pool", "SPA", "PLGHT"}; //was [3][5]
uint16_t buttoncolors[3] = {ILI9341_RED, ILI9341_GREEN, ILI9341_BLUE};

// Define object for TFT (LCD)display
MCUFRIEND_kbv tft;

// Define object for touchscreen
// Last parameter is X-Y resistance, measure or use 300 if unsure
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);

 

My whole program below is below.  Its just copied from the TFT example from the workshop with an attempt to modify the button locations which worked but the labels did not follow them.  The colors did.  The buttons do not do anything anymore either.  When I first ran the example from the workshop and modified it to include the HC12 and part, everything worked and the I was getting the lights to turn on remotely.  I was hoping I could figure out the UI definition part and just design my own buttons and colors and be home free but I do not understand how that part works.

 

Thanks for any help,

 

Nathan

 

}

// Go thru all the buttons, checking if they were pressed
for (uint8_t b = 0; b < 3; b++) {
if ((buttons[b].contains(p.x, p.y)) && p.x > 10)

[code]

/*
LCD Touchscreen Demo
lcd-simple-touch.ino
Uses touchscreen to display 3 buttons
Controls 3 LEDs

Modified from Adafruit phone screen demo
DroneBot Workshop 2019
https://protect-us.mimecast.com/s/KlOTCVOWxAcxrL5qcGSkeq?domain=dronebotworkshop.com
*/

#include <Adafruit_GFX.h> // Core graphics library
#include <Adafruit_TFTLCD.h> // LCD library
#include <TouchScreen.h> // Touchscreen Library
#include <MCUFRIEND_kbv.h> // Touchscreen Hardware-specific library
#include <Arduino.h>

 

#define LCD_CS A3 // Chip Select goes to Analog 3
#define LCD_CD A2 // Command/Data goes to Analog 2
#define LCD_WR A1 // LCD Write goes to Analog 1
#define LCD_RD A0 // LCD Read goes to Analog 0

#define LCD_RESET A4 // Can alternately just connect to Arduino's reset pin

// Assign human-readable names to some common 16-bit color values:
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF

// Color definitions
#define ILI9341_BLACK 0x0000 /* 0, 0, 0 */
#define ILI9341_NAVY 0x000F /* 0, 0, 128 */
#define ILI9341_DARKGREEN 0x03E0 /* 0, 128, 0 */
#define ILI9341_DARKCYAN 0x03EF /* 0, 128, 128 */
#define ILI9341_MAROON 0x7800 /* 128, 0, 0 */
#define ILI9341_PURPLE 0x780F /* 128, 0, 128 */
#define ILI9341_OLIVE 0x7BE0 /* 128, 128, 0 */
#define ILI9341_LIGHTGREY 0xC618 /* 192, 192, 192 */
#define ILI9341_DARKGREY 0x7BEF /* 128, 128, 128 */
#define ILI9341_BLUE 0x001F /* 0, 0, 255 */
#define ILI9341_GREEN 0x07E0 /* 0, 255, 0 */
#define ILI9341_CYAN 0x07FF /* 0, 255, 255 */
#define ILI9341_RED 0xF800 /* 255, 0, 0 */
#define ILI9341_MAGENTA 0xF81F /* 255, 0, 255 */
#define ILI9341_YELLOW 0xFFE0 /* 255, 255, 0 */
#define ILI9341_WHITE 0xFFFF /* 255, 255, 255 */
#define ILI9341_ORANGE 0xFD20 /* 255, 165, 0 */
#define ILI9341_GREENYELLOW 0xAFE5 /* 173, 255, 47 */
#define ILI9341_PINK 0xF81F

/******************* UI details */
#define BUTTON_X 150 //was 40
#define BUTTON_Y 50 // was 100
#define BUTTON_W 125 //was 60
#define BUTTON_H 35
#define BUTTON_SPACING_X 20 //was 20
#define BUTTON_SPACING_Y 20
#define BUTTON_TEXTSIZE 3

// Define pins for resistive touchscreen
#define YP A2 // must be an analog pin, use "An" notation!
#define XM A3 // must be an analog pin, use "An" notation!
#define YM 8 // can be a digital pin
#define XP 9 // can be a digital pin

// Define touchscreen pressure points
#define MINPRESSURE 10
#define MAXPRESSURE 1000

// Define touchscreen parameters
// Use test sketch to refine if necessary
#define TS_MINX 150
#define TS_MAXX 275 //was 900

#define TS_MINY 50 //was 70
#define TS_MAXY 85 //was 920

#define STATUS_X 10 //was 10
#define STATUS_Y 65 //was 65

//Define LED outputs
#define RED_LED 51
#define GRN_LED 49
#define BLU_LED 47

// Define button state variables
boolean RED_state = 0;
boolean GRN_state = 0;
boolean BLU_state = 0;

// Define button array object
Adafruit_GFX_Button buttons[3];

// Define arrays with button text and colors
char buttonlabels[3][1] = {"Pool", "SPA", "PLGHT"}; //was [3][5]
uint16_t buttoncolors[3] = {ILI9341_RED, ILI9341_GREEN, ILI9341_BLUE};

// Define object for TFT (LCD)display
MCUFRIEND_kbv tft;

// Define object for touchscreen
// Last parameter is X-Y resistance, measure or use 300 if unsure
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);

void setup(void) {

Serial.begin(9600);

Serial1.begin(9600);
Serial.println(F("TFT LCD test"));

 

pinMode(RED_LED, OUTPUT);
pinMode(GRN_LED, OUTPUT);
pinMode(BLU_LED, OUTPUT);

tft.reset();

uint16_t identifier = tft.readID();
if (identifier == 0x9325) {
Serial.println(F("Found ILI9325 LCD driver"));
} else if (identifier == 0x9328) {
Serial.println(F("Found ILI9328 LCD driver"));
} else if (identifier == 0x4535) {
Serial.println(F("Found LGDP4535 LCD driver"));
} else if (identifier == 0x7575) {
Serial.println(F("Found HX8347G LCD driver"));
} else if (identifier == 0x9341) {
Serial.println(F("*Found ILI9341 LCD driver"));
} else if (identifier == 0x7783) {
Serial.println(F("Found ST7781 LCD driver"));
} else if (identifier == 0x8230) {
Serial.println(F("Found UC8230 LCD driver"));
}
else if (identifier == 0x8357) {
Serial.println(F("Found HX8357D LCD driver"));
} else if (identifier == 0x0101)
{
identifier = 0x9341;
Serial.println(F("Found 0x9341 LCD driver"));
} else if (identifier == 0x9481)
{
Serial.println(F("Found 0x9481 LCD driver"));
}
else if (identifier == 0x9486)
{
Serial.println(F("Found 0x9486 LCD driver"));
}
else {
Serial.print(F("Unknown LCD driver chip: "));
Serial.println(identifier, HEX);
identifier = 0x9486;
}

// Setup the Display
tft.begin(identifier);
Serial.print("TFT size is "); Serial.print(tft.width()); Serial.print("x"); Serial.println(tft.height());
tft.setRotation(0);
tft.fillScreen(BLACK);

// Draw buttons
for (uint8_t row = 0; row < 3; row++) {
for (uint8_t col = 0; col < 1; col++) {
buttons[col + row * 3].initButton(&tft, BUTTON_X + col * (BUTTON_W + BUTTON_SPACING_X),
BUTTON_Y + row * (BUTTON_H + BUTTON_SPACING_Y), // x, y, w, h, outline, fill, text
BUTTON_W, BUTTON_H, ILI9341_WHITE, buttoncolors[col + row * 3], ILI9341_WHITE,
buttonlabels[col + row * 3], BUTTON_TEXTSIZE);
buttons[col + row * 3].drawButton();
}
}

}

void loop(void) {

digitalWrite(13, HIGH);
TSPoint p = ts.getPoint();
digitalWrite(13, LOW);

// if sharing pins, you'll need to fix the directions of the touchscreen pins
pinMode(XM, OUTPUT);
pinMode(YP, OUTPUT);

// There is a minimum pressure that is consider valid
// Pressure of 0 means no pressing

if (p.z > MINPRESSURE && p.z < MAXPRESSURE)
{

p.x = p.x + p.y;
p.y = p.x - p.y;
p.x = p.x - p.y;
p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);
p.y = tft.height() - (map(p.y, TS_MINY, TS_MAXY, tft.height(), 0));

}

// Go thru all the buttons, checking if they were pressed
for (uint8_t b = 0; b < 3; b++) {
if ((buttons[b].contains(p.x, p.y)) && p.x > 10)
{
Serial.print("Pressing: "); Serial.println(b);
buttons[b].press(true); // tell the button it is pressed

//Button has been pressed
if (b == 0) {
// Toggle Red status
RED_state = !RED_state;
Serial1.print(b);
}
if (b == 1) {
// Toggle Green status
GRN_state = !GRN_state;
Serial1.print(b);
}
if (b == 2) {
// Toggle Blue status
BLU_state = !BLU_state;
Serial1.print(b);
}

// Button Display
if (RED_state == 1) {
digitalWrite(RED_LED, HIGH);

} else {
digitalWrite(RED_LED, LOW);

}
if (GRN_state == 1) {
digitalWrite(GRN_LED, HIGH);
} else {
digitalWrite(GRN_LED, LOW);
}
if (BLU_state == 1) {
digitalWrite(BLU_LED, HIGH);
} else {
digitalWrite(BLU_LED, LOW);

}

} else {
buttons[b].press(false); // tell the button it is NOT pressed
}
}

// now we can ask the buttons if their state has changed
for (uint8_t b = 0; b < 3; b++) {
if (buttons[b].justReleased()) {
Serial.print("Released: "); Serial.println(b);
buttons[b].drawButton(); // draw normal
}

if (buttons[b].justPressed()) {
buttons[b].drawButton(true); // draw invert!

delay(1000); // UI debouncing
}
}

}
[/code]

Nathan


   
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(@zeferby)
Member
Joined: 5 years ago
Posts: 355
 

@txnathan

Hi Nathan , I just saw your post...remember to use the Reply button, or quote some text from a post, to have its author mentioned (with the @<<author-name>>), so that an email notification is sent, with a link to the post.

This block :

p.x = p.x + p.y;
p.y = p.x - p.y;
p.x = p.x - p.y;
p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);
p.y = tft.height() - (map(p.y, TS_MINY, TS_MAXY, tft.height(), 0));

is transforming the raw x and y values read from the touch sensor to screen coordinates.  The first 3 line just exchange p.x and p.y (and yes, they are ugly !).

 

Posted by: @txnathan

char buttonlabels[3][1] = {"Pool", "SPA", "PLGHT"}; //was [3][5]

You have to reserve enough space for Nb.labels x (your longest label size+ 1 for the null terminating character), so the array should be at least [3][6] for the label strings above.

Eric


   
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